Ken Levine: Irrational’s Culture Of Mistakes
The wait is over. Irrational’s grand secret has been revealed as BioShock Infinite, and Ken Levine is in a reflective mood. In an exclusive interview for games™’s landmark 100th issue, the studio’s...
View ArticlegamesTM Issue 100
FEATURES Discuss The Decade In this issue 100 special edition of Discuss, we look back on the events, developments, controversies, promises, surprises and quotes from the last ten years in videogames....
View ArticleBioShock Infinite: Ken Levine on 2012′s most ambitious game
How is Irrational Games looking back to System Shock and the original BioShock to inform BioShock Infinite’s design? Something we’re going to be talking about soon about Infinite is how we’ve taken...
View ArticleBioShock Infinite: “We really got the spirit right of what made System Shock...
Games™: Why did you decide to include 1999 mode in BioShock Infinite? Bill Gardner: We spend a lot of time beating ourselves up here at Irrational, a lot of time looking very closely at our work. And...
View Article10 game developers to follow on Twitter
10. Amy Hennig Twitter: @amy_hennig The writer behind the Uncharted series doesn’t spend a huge amount of her Tweeting time talking about work, but she’s one for responding to fan questions and...
View ArticleFirst Five Minutes of BioShock Infinite’s Burial At Sea DLC Emerges
Set before Rapture’s eventual fall from ideological state into Darwinistic gauntlet, Burial At Sea, Episode 1 lets Infinite players dive into the murky backstory of the underwater city, exploring...
View ArticleReplayability: Does it matter?
Replayability is a hot topic right now in the gaming industry. Games are becoming shorter, yet some of the shortest and most celebrated remain incomplete by most that buy them. Added value in the form...
View ArticleKen Levine: Irrational's Culture Of Mistakes
The wait is over. Irrational’s grand secret has been revealed as BioShock Infinite, and Ken Levine is in a reflective mood. In an exclusive interview for games™’s landmark 100th issue, the studio’s...
View ArticlegamesTM Issue 100
FEATURES Discuss The Decade In this issue 100 special edition of Discuss, we look back on the events, developments, controversies, promises, surprises and quotes from the last ten years in videogames....
View ArticleBioShock Infinite: Ken Levine on 2012's most ambitious game
How is Irrational Games looking back to System Shock and the original BioShock to inform BioShock Infinite’s design? Something we’re going to be talking about soon about Infinite is how we’ve taken...
View ArticleBioShock Infinite: "We really got the spirit right of what made System Shock...
Games™: Why did you decide to include 1999 mode in BioShock Infinite? Bill Gardner: We spend a lot of time beating ourselves up here at Irrational, a lot of time looking very closely at our work. And...
View Article10 game developers to follow on Twitter
10. Amy Hennig Twitter: @amy_hennig The writer behind the Uncharted series doesn’t spend a huge amount of her Tweeting time talking about work, but she’s one for responding to fan questions and...
View ArticleFirst Five Minutes of BioShock Infinite's Burial At Sea DLC Emerges
Set before Rapture’s eventual fall from ideological state into Darwinistic gauntlet, Burial At Sea, Episode 1 lets Infinite players dive into the murky backstory of the underwater city, exploring...
View ArticleReplayability: Does it matter?
Replayability is a hot topic right now in the gaming industry. Games are becoming shorter, yet some of the shortest and most celebrated remain incomplete by most that buy them. Added value in the form...
View ArticleSupercharge your gaming life with games™ 196, on sale now
games 196 is hitting shelves near you and it’s a special one. Welcome to the How To issue! Inside you’ll find guides to all sorts of interesting things that will supercharge your gaming life whether...
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